Store component type in the component. Add mappings to native (NMS) Brigadier types. Shorten builder names. Make the Bukkit command manager take in a generic command sender type.
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b8db1d3cb7
commit
d144c3ea8c
29 changed files with 524 additions and 158 deletions
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@ -24,18 +24,24 @@
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package com.intellectualsites.commands;
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import com.intellectualsites.commands.components.StaticComponent;
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import com.intellectualsites.commands.components.parser.ComponentParseResult;
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import com.intellectualsites.commands.components.standard.EnumComponent;
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import com.intellectualsites.commands.components.standard.IntegerComponent;
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import com.intellectualsites.commands.components.standard.StringComponent;
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import com.intellectualsites.commands.execution.CommandExecutionCoordinator;
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import com.intellectualsites.commands.parsers.WorldComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.UUID;
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import java.util.stream.Collectors;
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public final class BukkitTest extends JavaPlugin {
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@ -46,52 +52,89 @@ public final class BukkitTest extends JavaPlugin {
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@Override
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public void onEnable() {
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try {
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final PaperCommandManager commandManager = new PaperCommandManager(this,
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CommandExecutionCoordinator.simpleCoordinator());
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commandManager.registerBrigadier();
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commandManager.registerCommand(commandManager.commandBuilder("gamemode",
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Collections.singleton("gajmöde"),
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BukkitCommandMetaBuilder.builder()
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.withDescription("Your ugli")
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.build())
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.withComponent(EnumComponent.required(GameMode.class, "gamemode"))
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.withComponent(StringComponent.<BukkitCommandSender>newBuilder("player")
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.withSuggestionsProvider((v1, v2) -> {
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final List<String> suggestions =
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new ArrayList<>(
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Bukkit.getOnlinePlayers()
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.stream()
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.map(Player::getName)
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.collect(Collectors.toList()));
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suggestions.add("dog");
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suggestions.add("cat");
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return suggestions;
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}).build())
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.withHandler(c -> c.getCommandSender()
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.asPlayer()
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.setGameMode(c.<GameMode>get("gamemode")
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.orElse(GameMode.SURVIVAL)))
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.build())
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.registerCommand(commandManager.commandBuilder("kenny")
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.withComponent(StaticComponent.required("sux"))
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.withComponent(IntegerComponent
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.<BukkitCommandSender>newBuilder("perc")
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.withMin(PERC_MIN).withMax(PERC_MAX).build())
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.withHandler(context -> {
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context.getCommandSender().asPlayer().sendMessage(String.format(
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"Kenny sux %d%%",
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context.<Integer>get("perc").orElse(PERC_MIN)
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));
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})
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.build())
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.registerCommand(commandManager.commandBuilder("test")
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.withComponent(StaticComponent.required("one"))
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.withHandler(c -> c.getCommandSender().sendMessage("One!"))
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.build())
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.registerCommand(commandManager.commandBuilder("test")
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.withComponent(StaticComponent.required("two"))
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.withHandler(c -> c.getCommandSender().sendMessage("Two!"))
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.build());
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final PaperCommandManager<BukkitCommandSender> mgr = new PaperCommandManager<>(this,
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CommandExecutionCoordinator.simpleCoordinator());
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mgr.registerBrigadier();
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mgr.command(mgr.commandBuilder("gamemode",
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Collections.singleton("gajmöde"),
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BukkitCommandMetaBuilder.builder()
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.withDescription("Your ugli")
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.build())
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.component(EnumComponent.required(GameMode.class, "gamemode"))
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.component(StringComponent.<BukkitCommandSender>newBuilder("player")
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.withSuggestionsProvider((v1, v2) -> {
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final List<String> suggestions =
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new ArrayList<>(
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Bukkit.getOnlinePlayers()
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.stream()
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.map(Player::getName)
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.collect(Collectors.toList()));
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suggestions.add("dog");
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suggestions.add("cat");
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return suggestions;
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}).build())
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.handler(c -> c.getSender()
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.asPlayer()
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.setGameMode(c.<GameMode>get("gamemode")
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.orElse(GameMode.SURVIVAL)))
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.build())
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.command(mgr.commandBuilder("kenny")
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.component(StaticComponent.required("sux"))
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.component(IntegerComponent
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.<BukkitCommandSender>newBuilder("perc")
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.withMin(PERC_MIN).withMax(PERC_MAX).build())
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.handler(context -> {
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context.getSender().asPlayer().sendMessage(String.format(
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"Kenny sux %d%%",
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context.<Integer>get("perc").orElse(PERC_MIN)
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));
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})
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.build())
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.command(mgr.commandBuilder("test")
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.component(StaticComponent.required("one"))
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.handler(c -> c.getSender().sendMessage("One!"))
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.build())
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.command(mgr.commandBuilder("test")
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.component(StaticComponent.required("two"))
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.handler(c -> c.getSender().sendMessage("Two!"))
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.build())
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.command(mgr.commandBuilder("uuidtest")
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.component(UUID.class, "uuid", builder -> builder
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.asRequired()
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.withParser((c, i) -> {
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final String string = i.peek();
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try {
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final UUID uuid = UUID.fromString(string);
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i.remove();
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return ComponentParseResult.success(uuid);
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} catch (final Exception e) {
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return ComponentParseResult.failure(e);
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}
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}).build())
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.handler(c -> c.getSender()
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.sendMessage(String.format("UUID: %s\n", c.<UUID>get("uuid").orElse(null))))
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.build())
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.command(mgr.commandBuilder("give")
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.component(EnumComponent.required(Material.class, "material"))
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.component(IntegerComponent.required("amount"))
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.handler(c -> {
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final Material material = c.getRequired("material");
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final int amount = c.getRequired("amount");
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final ItemStack itemStack = new ItemStack(material, amount);
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c.getSender().asPlayer().getInventory().addItem(itemStack);
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c.getSender().sendMessage("You've been given stuff, bro.");
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})
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.build())
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.command(mgr.commandBuilder("worldtp", BukkitCommandMetaBuilder.builder()
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.withDescription("Teleport to a world")
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.build())
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.component(WorldComponent.required("world"))
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.handler(c -> {
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final World world = c.getRequired("world");
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c.getSender().asPlayer().teleport(world.getSpawnLocation());
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c.getSender().sendMessage("Teleported.");
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})
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.build());
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} catch (final Exception e) {
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e.printStackTrace();
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}
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