Actually serialize components into MiniMessage

This commit is contained in:
whitebelyash 2026-02-08 22:04:41 +04:00
parent a79fa4d268
commit 981f5ecefc

View file

@ -7,7 +7,11 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import com.sk89q.worldedit.util.formatting.text.serializer.plain.PlainComponentSerializer;
import net.kyori.adventure.text.Component; import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.minimessage.MiniMessage;
import net.kyori.adventure.text.serializer.json.JSONComponentSerializer;
import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
@ -252,7 +256,15 @@ public class CoreProtectAPI extends Queue {
* @return True if the message was logged * @return True if the message was logged
*/ */
public boolean logChat(CommandSender sender, Component component) { public boolean logChat(CommandSender sender, Component component) {
return logChat(sender, component.insertion()); return logChat(sender, MiniMessage.miniMessage().serialize(component));
}
// API Stub
public boolean logChat(Player sender, String message) {
return logChat((CommandSender) sender, message);
}
// API Stub
public boolean logChat(Player sender, Component component) {
return logChat(sender, MiniMessage.miniMessage().serialize(component));
} }
/** /**